



This is the recommend SKSE64 download page for BMS moving forward. NOTE: Make sure you get the version of SKSE you need from the “archived builds” page. The new reverting instructions are in General Info. You can also pass the reverting instructions at the end, as those are outdated. This runs from 2:37 to the 4:00 minute mark. This means sooner or later (definitely sooner) you will need it so let’s get this one done right off the bat! If you follow the video, be sure to skip past the 7-Zip portion as we already did that before in Getting Started. It adds additional functionality to the scripting language used by the Creation Engine, allowing mod authors to harness its powers (new functions) to create awesome mods. SKSE64 is mod that you shouldn’t attempt to mod Skyrim without. I recommend everyone, even Wizards, install SKSE64 and Fuz Ro D-oh. If you are a Journeyman installing the entire Essentials Module, you will need to install every mod in this list. Therefore, if you’re an Evoker or Wizard, this section may serve mainly as a place-holder for you until you need to install another mod requires them. That means none of these will impact your gameplay in any way by themselves. Basically, mods that are required for other mods to function. This section contains mods that are dependees to other mods. Mods that do not alter the moment to moment gameplay of Skyrim but instead focus on fixing larger Creation Engine issues or providing frameworks for other mods.
